Desktop Application Development

Desktop application development ruled the software world for multiple years.
Still, with the rise of the internet, web applications took over at an unbelievable speed.
Meanwhile, smartphones became popular and mobile applications came to be in tremendous demand, shifting desktop applications into the third position.

Besides alike existing terrible applications, there are many great reasons to generate new desktop apps.
The app shouldn’t be connected to the internet and it has the possibility to interact better by the user’s PC. Web applications are run in the environment and almost all interactions are blocked.

Desktop applications have a more reliable performance than web apps.
Running serious algorithms on the client-side is available but much more difficult with a web app.

Like with all software, there are various ways to go producing desktop apps. This includes programming languages, frameworks, and architecture solutions.
Before choosing the way of desktop application development, you should discover some issues. Below are the most important of them.

UI Development Technology

The primary order of business is determining UI technology. There are numerous excellent UI frameworks for Windows, every with its own benefits and constraints. Almost all technologies will restrict you to a particular programming language, that should be taken into account according to the developers’ team capacities.

Deployment Strategy

What is the delivery plan exact software to the end-users?
That should be a business solution before examining technology decisions. Project limitations and customer experience should be considered before the start.

An Installer

An Installer is set apart, despite it is a part of the deployment process because it is a large part.
An Installer’s mission is to package the app into an installation program. That could be a setup.exe file or a .msi file. On deploy, the end-user or application itself runs the installation program which replicates the exact packaged application to the current PC and does a bunch of extra jobs like Add Start-Menu shortcuts, associate files to the exact program, Write to Registry, etc.

Logging and Troubleshooting

Logging in a Desktop Application is much more different from logging on a server because access to the customer’s computer is absent.

Purchasing Controls

Depending on the applications, there could appear a necessity in considering purchasing a Control suite.
Different companies like SyncFusion, DevExpress, Telerik, Xceed offer kits of ready controls with excellent functionality, and there re no reason to develop it by yourself.

MV* framework (or frameworks)

According to UI technology, there’s usually a recommended design pattern to use.
In WPF it’s MVVM.
In WinForms it’s MVP.
There are many variations of this type of framework including MVC (Model-View-Controller), MVP (Model-View-Presenter), MVVM (Model-View-ViewModel), MVCVM (Model-View-Controller-ViewModel).
The most popular frameworks for WPF and UWP are MVVM Light, Prism, and Caliburn.Micro.
Electron applications are web technology-based and it is possible to use React, Vue.js, or Angular like in a normal web application.
Most of these frameworks are famous and it’s a matter, probably, of developers’ team experience and personal taste.

Licensing

If the product is not published in the Windows Store, some sort of licensing system is needed.

The development of Desktop Application for Windows is full of complexity like any software solution. We covered some of the most important decisions in an application’s architecture but there are other considerations like Database, Testing, User Settings, Localization, and so on.

The Desktop applications we engineer, offer the power and performance of desktop applications with the modern user interface of web applications. We persevere to rapidly transform your dynamic ideas and concepts into new products and applications while improving application performance, reducing your business operation’s complexity, and accelerating your business productivity.